Rules of Backgammon: Learn how to play backgammon

The backgammon game is one of the oldest games known to man. It is believed that changes at the beginning of the game have been played in ancient Egypt, Mesopotamia and ancient Rome. Since the game has evolved, changed several names and distributed in different parts of the world. He is currently a popular pastime around United States, Asia, Europe and the Middle East.




To play backgammon, everything that you need is a partner, two dice and a backgammon board special with auditors. The backgammon board is divided into two parts with each one is a reflection of mirror each other. Each side contains 12 triangles called points numbered from 1 to 24.


1 To 6 points: home or of the Commission of the Interior Committee


7-12 Points: Outdoor Council


item 7: point bar


item 13: Mid Point




The position of starting the game, each player has 2 checkers on point 24, 3 checkers on point 8 and 5 in point 13 and 6. Each player moves his home Board from the outer board to the opponent of the home Board.




The object of backgammon, then is your checkers into your opponent's home Board and delete them off the Board before your opponent moves his checkers to your home Board of Directors. The speed of each progression is determined by the outcome of the race dice.




The backgammon game begins with two players throwing a die. The player whose result is the highest makes the first movement of his and his number of opponents. If the outcome of the throw of dice, players throw the dice until what appears uneven results. Therefore, each player throws two dice in turn.




After each roll of the dice, you move your checkers before the number of steps appears on the two dice. You can move or an auditor, summarizes the number of steps by the two die or move two checkers. To make it more clear: If the result of the dice race 5 and 4, you can either move one checker 9 steps or move a checker 5 steps forward and then move the other exhibit 4 steps




If the dice one double, which means an even number on the dice, you can move the double number appears on the dice. For example, if cancel you the 2 double, you can move items 2 four times. In this case, you can either move one checker 8 steps. move the two ladies a total of four steps. move the two ladies a total of 2 stages each more a total of four steps. move a checker from a total of six stages over 2 steps. or move the four stages of Auditors 2.




You can move a checker at a point where there is one of your checkers or no more of an auditor for your opponent called blot. When you touch a spot, it is moved towards the middle of the Board of Directors part divided between host Committee and external, called councils at the helm.




Auditors placed on the bar are preserved to play until the bar can be captured by a roll of dice in cards in an opponent. For example, if cancel you 2, you can enter an auditor in point 23 and enter the opponents home Board and re enter the ladies bar in the game. You cannot move the other auditors unless your bar of any checkers are in your opponents home card.




At the moment wherever your checkers are in your home Board, you must remove the auditors from the Commission to bear, with a roll of dice. For example, if cancel you 1, you bear off the coast of an auditor for point 1. If Cancel you 2, you can move a checker form item 2 and so forth.




If your opponent has not increased overall ladies while you've worn off the coast of Auditors of 15, you win the gammon. If your opponent has not worn off the coast of the Auditors and still some of his checkers are placed on the bar, whereas you have worn off the coast of 15 checkers, you win backgammon.